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Why We Loved Sierra Games: King’s Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984 This once in a life-time (I’m not doing this again), mother of all game reviews (there’s like 30+ games here), is: - Celebration of all the classic Sierra games and their creators - Game design look at the relationship between story and puzzles - Review of how KQ2015 measures up to classic Sierra - Tribute to Gary Owens Synopsis: Classic Sierra games succeeded with stronger story telling in games because the intertwined relationship between story and puzzles is often overlooked and misunderstood by modern game design. Additionally, challenge is key for giving players meaningful experiences, but challenge is misunderstood, misused, or avoided. (Mostly) Spoiler free for KQ2015 Minor spoilers for classic Sierra games Part 1: https://youtu.be/wua96SI6SBE Part 2: https://youtu.be/koF4mU9_2tM Part 3: https://youtu.be/NXfYB7hFV1w Playlist: https://www.youtube.com/playlist?list=PLPAVYgFfeddJzax1X4VUj69Z1Vs4PqGlA Part 1 ===== - Intro/history/backstory - Difference between Adventure Games and other games (Higher Order Interactions) - Story vs. Interactivity - Puzzles (How they are used in adventure games) Part 2 ===== - Deaths & Consequences - The notion of Challenge - “Good Puzzle” examples - KQ1 - KQ2015 Part 3 ===== - Technicals - Graphics - QTEs - Music - Tone - Epilogue Includes: - Clips from almost all Sierra 3D adventure games - Excerpts from interviews with - Roberta Williams (King’s Quest) - Jane Jenson (Gabriel Knight) - Jim Walls (Police Quest, Codename: Iceman) - Josh Mandel (Freddy Pharkas, Space Quest 6), - Al Lowe (Leisure Suit Larry), - Lori & Corey Cole (Quest For Glory), - Christy Marx (Conquests of Camelot, Conquests of the Longbow) - Scott Murphy & Mark Crowe (Space Quest) Yes it’s long, but sit back and enjoy it. Something like this doesn’t come around often. Please help by sharing this! I'm a social media dummy. Website: http://playcontrol.net Twitter: https://twitter.com/ewingfighter Facebook: https://www.facebook.com/playcontrol.softw Jonathan Blow: Fundamental Conflicts in Contemporary Game Design: https://youtu.be/mGTV8qLbBWE