Ways to Die: Space Quest 1 Remake Part 3
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A third of the ways to die in Space Quest I: The Sarien Encounter. That lousy robot has a heck of a lot of ways to die, and every single one of them has the same death message. That of course, is why I grouped them all together.
Comments
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That robot is so funny!
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7:00 "...but your dead again" ._.; perfect spelling, guys
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:D Congralutatins you survived....but EARTH NOT!
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9:14 And THAT is why you don't overwrite saves!
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I saw "your dead" in those dialog boxes.... So I guess even Sierra makes spelling errors :P
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@MindstormXL That's not a death. That's just a comment you get at the end of the game, it doesn't end the game so it's not counted as a death.
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What happened the deah here you get to Xenon but forgot to bring the Star Generator Cartridge with you?
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we hate to tell you this but your dead again at these rate you'll never see the end of the game
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Do you die if you get caught between the Macromat field thingies when they spark?
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you missed the one at 5:00
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KABOOM and the ship is gone. ...With you in it.
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This explains all then, yeah i'm probably too much an hardcore gamer to may have understand it by my own ^^;
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The game is supposed to be a comedy. Roger Wilco is supposed to be a bumbling moron who accidentally saves the universe again and again despite his own ineptitude. When he dies, the programmers aren't laughing at you, they're laughing at Roger Wilco for dying yet again. Don't take the game so seriously!
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I understand about the puzzles, i just find unfair that is so easy to die even for the smallest error, and when you die looks almost like the programmers laugh at you when as maybe you sayd too, "Isn't really your fault" because you have just tryed to do that scene for the first time.
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What's so unbelievable about that? There is a lot of text in this game, after all. It's not very surprising that there are a few typos in some of the less common death messages. At least there are no typos on the first screen (like in Double Dragon III).
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It's fun to figure out the puzzles when there is a bit of a challenge. These games rarely have time-limited or reaction-based puzzles (although there are a few exceptions) so you can try out different solutions at your own pace. If you save your game often, dying isn't really a problem. And most of the time, the deadly choices are obvious. The point of these videos is to look at the humorous death sequences that are characteristic of Space Quest games.
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This game looks frustrating if you die for anything and the creators tease you everytime like that =\
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>utilitarian-looking door What the fuck does utilitarianism have to do with doors?
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KABOOM! XDXDXDXD
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Ha,ha, this game is so funny, it keeps reminding you are an imbecile when you screw up, Monty Python humor right there. Wouldn't mind seeing deaths in today's adventure games as long as they bring you back right before you died, no need to save and load constantly.
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