Unreal Engine 4 Space Shooter Tutorial - #10 Finishing Enemy Blueprint
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Unreal Engine 4 Space Shooter Tutorial Series: In this series we will be setting up a small game from scratch via the Blueprint system inside of Unreal Engine 4. This is aimed to be a beginners introduction to UE4 covering a range of topics. This Tutorial: In this tutorial we will finish the enemy blueprint including movement and fire Links: The intro music and BG music for the game was attained here: https://www.gamedevmarket.net/asset/action-theme-37/ My Twitter: https://twitter.com/Strigifo Online Portfolio: http://devrob.weebly.com/ Get Unreal: https://www.unrealengine.com/what-is-unreal-engine-4 Tutorial Blueprints: https://bitbucket.org/Strigifo/spaceshootertutorialtext/src/ca09174ef2d054b948e16767344e25827089e7fb?at=master Download Project: https://drive.google.com/folderview?id=0B9D_buK7o3cbMlgyNmF2Q3R5dVk&usp=sharing Donation for Channel: http://tinyurl.com/jrz9hav
Comments
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I can't find why my enemies do not appear. This happened since the beginning haha... I thought it will get fixed with this but it doesn't .-.
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ONe Question , Bro when i play my game every thing is okay until the enemy comes and moves towards the wall and then my camera (the actual camera of the game play ) get absolutely fucked up ... can you sugest me anything
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Great video again, thanks! One problem I have is that all collision has been lost with BPlayer - ship goes through walls and enemies. Checked my collisions and all seem right. Any ideas? Projectiles work fine
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