Unreal Engine 4 Space Shooter Tutorial - #09 Enemy Movement & Spawn
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Unreal Engine 4 Space Shooter Tutorial Series: In this series we will be setting up a small game from scratch via the Blueprint system inside of Unreal Engine 4. This is aimed to be a beginners introduction to UE4 covering a range of topics. This Tutorial: In this tutorial we will cover the initial part of the enemy blueprint. Including spawning and movement set-up. Links: The intro music and BG music for the game was attained here: https://www.gamedevmarket.net/asset/action-theme-37/ My Twitter: https://twitter.com/Strigifo Online Portfolio: http://devrob.weebly.com/ Get Unreal: https://www.unrealengine.com/what-is-unreal-engine-4 Tutorial Blueprints: https://bitbucket.org/Strigifo/spaceshootertutorialtext/src/813b0fdf35175d42f6102b34583403eca982556a?at=master Donation for Channel: http://tinyurl.com/jrz9hav
Comments
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although it can be a bit of a cop out, if the wall collision doesn't work, you can always make the walls kill the player like in some old classic arcades. walls kill player, player will try not to touch walls. problem solved lol
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Hey, i have an issue with my enemies not spawning it at all and i have gone through the finish files and compared them and can't find the issue, the BPEnemy isn't even showing in the "main" once the game goes into play but i have the Player and able to shoot/laser and move. Any ideas? thanks.
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Just found this video, so I'm not sure if you solved your grinding issue already, but the fix I used was to split the movement from one "Add Actor Local Offset" node into one for each direction of movement. The way the sweep bool works on it, if it's going to collide with anything by adding the offset it's being fed, it stops all movement, so if you split it, to say, one for forward, and one for left/right, then colliding left or right will be on a separate node, and won't effect the sweep check for the forward movement. Hope that helps. Or if you already found a solution, feel free to ignore this.
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Hey man great tutorials, they have helped me a lot, please keep them coming
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Loving the videos, thanks for these! Not sure if you know but here are some blueprint tips to speed up things. Hold S and click on a BP to get a sequence and B for a branch. Also you can directly drag variables onto nodes, saves typing them in :)
15m 44sLenght
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