Unreal Engine 4 Space Shooter Tutorial - #05 Primary Projectile
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Unreal Engine 4 Space Shooter Tutorial Series: In this series we will be setting up a small game from scratch via the Blueprint system inside of Unreal Engine 4. This is aimed to be a beginners introduction to UE4 covering a range of topics. This Tutorial: In this tutorial we will set up the primary projectile for the player. Consisting of a single projectile BP being called twice for a dual shot effect. Next up will be a brief set up of the projects collision layers. Links: The intro music and BG music for the game was attained here: https://www.gamedevmarket.net/asset/action-theme-37/ My Twitter: https://twitter.com/Strigifo Online Portfolio: http://devrob.weebly.com/ Get Unreal: https://www.unrealengine.com/what-is-unreal-engine-4 Tutorial Blueprints: https://bitbucket.org/Strigifo/spaceshootertutorialtext/src/1ca34b775ce4e2ef3b215828e5388d44d10d7b17?at=master Download Project: https://drive.google.com/folderview?id=0B9D_buK7o3cbMlgyNmF2Q3R5dVk&usp=sharing Donation for Channel: http://tinyurl.com/jrz9hav
Comments
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Hi. These are great tutorials but I have come across a problem. I have completed the tutorial pertaining to the primary projectile fire and noticed that when I fire the projectile seems to only stay in place and not move up the screen. The projectile still spawns but it does not move. Any idea of what is wrong? thanks.
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i had a bit of a freak out after this one. for some reason after i set this one up, the enemies stopped spawning. don't know why yet. I went back and re-did the enemy spawning section again and it's working fine again. maybe i changed something without realizing.
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Yeah! I can shoot!
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Great Tutorial! Is it possible to do a random colour for the projectiles everytime you click a spacebar? I think it would look cool. But how do I do it so that it randomizes the colours everytime I fire?
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