Trying KK Launchers' SpaceX ITS in Realism Overhaul (KSP 1.1.3)
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The mod: http://forum.kerbalspaceprogram.com/index.php?/topic/71323-121-launchers-pack-spacex-pack-v4-its/ WIP Realism Overhaul configs for KK Launchers' ITS: https://www.dropbox.com/s/206ebygob8n2ob3/RO-KKSpaceXITS.cfg?dl=0 Modified configs for KSP 1.1.3: https://www.dropbox.com/s/53raskkykj5y0db/KK-ITS%20fix%20for%20KSP%201.1.3.zip?dl=0 Thanks to KartoffelKuchen for his work on this mod! Other mods used: https://www.dropbox.com/s/qjslk5xt1fr5qd3/RocketProfilemods.txt?dl=0 Thanks to SQUAD for making this marvelous game, which you can get at http://www.kerbalspaceprogram.com. Also thanks to all the other KSP players on YouTube and Twitch who gave me the inspiration to do these videos in the first place. If you enjoyed the video, please click the 'like' button so that I know what you'd like to see more of. I plan to continue uploading videos regularly in this save, so if you want to follow along, consider subscribing. Comments are welcome! And if you have any suggestions about what I should do next, please mention them.
Comments
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Ok I just CAN'T ignore it saying 'Liquid Meth' in the bottom left :D
Also, can't you use the mod 'Throttle Controlled Avionics' for the control by individual throttle? -
What is the difference between this version and mark thrimms version? I believe his was modified with real stats and would work perfect in rss ro
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What are you using for beautification in RSS these days? Does RVE still function? Excellent video by the way. Im sure with time we'll get a really good ITS vehicle.
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I think throttle controlled avionics takes the pitch/yaw/roll input and uses throttle to perform that. It should work with kos
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At least i'm not the only one who still plays on 1.1.3.
Inb4: I know there's more. -
Can I see your kOS scripts?
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I think you are under-estimating the Methalox RCS, Musk said they will not be cold gas(which implicitly means combustion to me), they wil be gaseous methane-oxygen thrusters. he said gaseous because they run straight out of the tanks, it uses the methalox in the gas phase instead of liquid because that is what is accessible in the tanks.
I found the transcript here. http://toaster.cc/2016/10/04/IAC_Press-Conf-Transcript/ (right at the end of the page) -
If the part has the old category of "propulsion" set, the game looks for ModuleEngines or ModuleEnginesFX to place the part either in Engines or Fuel Tanks. When you have RF, it rewrites all parts to use ModuleEnginesRF so the game takes it as not having an engine module and puts it inside the Fuel Tanks category.
If you correctly set the category for each part, it should appear in the correct category tab. -
Will you do a episode of rocket profile about Mercury-Altas to tribute to John Glenn? just thoughts it is a good idea.
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I like how it reaches orbit with only a sliver of propellant remaining. Is 234x288km the orbit it is supposed to achieve?
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Nice video. But I realy suggest you to also try the ITS mod by Mark Thrimm, because i think the modeling and texturing, especially from the engines is much better. Also this mod doesn't has the flaws you had, like extending the upper engines for the right length.
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marvelous!
28m 3sLenght
68Rating