Throwback Thursdays Ep 30 - Space Hulk: Mission Two
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I'm joined by Owen from Gaming with the Cooler for another Space Hulk 1st Edition game, Mission 2: Exterminate. We both take turns controlling the doomed Marine squad to see who can get to 30 Stealer Kills first! GMG is publicly supported. Become a backer on Patreon to ensure new content and that the CoOp can continue: https://www.patreon.com/guerrillaminiaturegames Follow Ash on Facebook: https://www.facebook.com/outofthebasementintothestreets Subscribe to him on YouTube for more Battle Reports!: https://www.youtube.com/channel/UCbO4Vs1vlAA9hz7Ad7IMgug Buy a T-Shirt to support the cause: http://guerrillaminiaturegames.spreadshirt.ca/
Comments
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The butchering of the rules is strong with this video.
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Although there are a few hints, or corrections to consider, it was nice work and i love to see more missions!
Greetings from Germany.... -
I disliked because this isn't epic 40k
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You say the game goes on forever, but what if the marine player gets into an unreasonably good defensive position where the gene stealers cant really assault them? There is at least one point on that board where you could set it up so that a gene stealer would have to run anything up to 9 overwatches to be able to attack, and the odds of them all failing seem slim (assuming you can use CP to fix jams).
While you would probably end the game after 30 kills at that point, I am wondering if the actual rules have any sort of mercy rule type thing. -
crazy that the old set had 6 stealer blips when the new version has max 3....
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flamer templates destroy any doors in the section they hit on a 2+
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just some strategy tips:
move forward costs a marine 1ap. move forward and shoot costs 1ap. so instead of using aps to open doors move forward and shoot the doors out before you get there. maximise your fire lanes.
make maximum use of diagonal movement to conserve action points. -
just a few rules checks:
you convert stealer blips BEFORE they activate. Flip, place stealers then move each stealer. blips can never move into a marine Los voluntarily. a blip that has moved cannot convert.
when placing stealers from a blip conversion, place the first stealer on the blip. each successive stealer should be placed in a free adjacent square. when no adjacent squares remain any remaining stealers are lost. so converting a 5 stealer blip in a corridor means 3 stealers are placed MAX. The remaining 2 are lost. -
How about some Inquisitor next 32 mm scale warbands lets see that creativity flow
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Awesome!
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California Raisin Conga Line......of DEATH!
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Very fun! But why do you need to hide your CPs?
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It's kind of fascinating to see how far game design has come from old days.
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Slapping da bass!
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These are always fun the watch!
29m 17sLenght
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