Stellaris: Largest EPIC Space Battle - Battle of Karba - 600k Fleet Engagement
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The United Star Republic, protecting 39% of the galaxy, faces off against a vengeful Federation composed of the other 61%. Months of losses on the front lines have forced commanders to fall back to Fort Karba for repairs, but it is here that the dastardly Federation decides to launch a surprise attack. The greatest and most decisive battle of the late game Great Galactic War begins. There is no retreat. Republic commanders understand the line must be drawn here, this far, no farther. Is the Republic able to survive? This battle will determine the war, the fate the Republic, and the fate of the Galaxy. Nearly a 600k fleet engagement is recorded as it happened. See end credits for visual mods used and music title. Thanks to the Stellaris modding community for making this video possible!
Comments
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600k fleet engagement at 2600+, what were you doing to have such a small fleet with about 40% of the galaxy
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batle at Kursk but in space :)
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Holy shit that that sytem will be a salvage heaven for centuries :D
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Spectacular!
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Battle stations!!!
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Love the battle, but why are all the ships staying on the same plane? This is space.
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How large is the galaxy where you play?
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PRAISE BE TO GABEN AND THE TITANS OF PARADOX INTERACTIVE! THEY HAVE BLESSED US WITH AWESOME GAMES AND AMAZING SHIP BATTLES! REJOICE! REJOICE! REJOICE!
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I keep having engagements of this scale on a regular basis in my Late game save. Laggy as hell :P
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Beautiful.....I am crying......I now give water to the dead.
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*with the federation's fleet mostly destoryed, the USR decides to launch a counter attack, at (UNKNOWN)
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Do you know how many ships were involved in this fight?
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I swear to me he should not had won lol
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THAT WAS A NICE WAR
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how did you get soooo many energy surplus...
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Anyone reminded of LoGH when watching this??
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I always like the end game fights....Giant fleets...an endless mass of fighters that seem to swarm around shining battleships in a almost theatrical manner, a light show orchestrated by admirals and conducted with weapons of war....hundreds of ships....so many lives...lights...and high stake situations
And that vassal with 3 corvettes -
As the lead ships began forming the defensive screen, the shields hummed on. At first, there was nothing. Then, the first shots roared forward. If there had been atmosphere, it would have been enough to destroy a city with concussion waves alone.
Silently, slowly, ships closed the distance, behemoths lancing out at distant targets while corvettes dodged around each other. I will never forget the hell that it was, sensors being as they were. So much weapons fire... we couldn't see anything beyond one click.
Then, when we finally managed to break away...
"Sir! Enemy flagship sighted! Command on first line!"
Our flag made it clear. We had to break them now. We needed to end this. Already so much was lost... Weapons were blazing away, missile trails clouded the local space like fog, punctuated by the bright flash of a capital ship losing containment of its reactor. As we rounded the glowing plasma of one our own, we saw our chance. The way was cloaked by pure chaos.
"Sir?"
"Damn the torpedoes, full power ahead!"
Thirty-nine minutes and fifty-two seconds. Our hull cracked as our shields failed. As I gave the order to ram them... It was the Kapisi that saved us. Without thruster control, she rammed us. As we drifted and fired our last shots, she took the hit meant for us. She was engulfed in the flash as our weapons finally cracked the enemy flag's armor. The signal was given to our flag.
Every teraton of ordinance, from depleted - uranium tungsten shells, coherent light blinding through, and the heaviest missile payload that could lay waste to entire biospheres converged on that ship.
We lay in silent, smoke filled CIC showing our target disappearing into a ball of plasma.
To this day, I thank the lives of all that perished on the Kapisi to help us overcome the flagship. Let history never forget them.
Junior Flag Officer Captain Ellis Passmore, III
**Heavy Cruiser Sakala, TN-009, Dragon Fleet. Task Force Nine. -
i wish stellaris was proper multicore and multi thread. just finished a battle against a fallen empire with total fleet count something along 400-500k between the two of us and the game just drags with less than a gig of ram usage and 30 percent cpu usage. i want a proper 64bit engine.
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