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Space Quest 1 Cameo Appearances EGA version: *Please Note* This only works with version 1.0X In version 1.0X you could type "Ken" in the first screen of the Arcada (referring to Ken Williams, the big boss of Sierra in those days). Ken would walk into the screen and complain that the game was behind schedule. This does NOT work with version 2.2. Typing "Ken" an additional time will produce: "Dave? Dave's not here." Changes in version 1.0X - When you sell the land skimmer upon your arrival in Ulence Flats you can only "look skimmer" in versions 1.1a and 2.2, getting one of two messages ("You watch as the skimmer is driven away by it's new owner." OR "The skimmer is attempting to leave. Get out of the way, you geek!"). In version 1.0x you can't look at the skimmer or it's owner as it flies away. - Version 1.0X didn't use the menu version 2.2 used (which you bring up with the escape button). Instead, pressing escape will bring up the PAUZE feature. Speed control is much much better in version 2.2. If you run "fast mode" in 1.0X the game is almost unplayable. This is because later versions included the latest AGI interpreters engine available. - In version 1.0X you could type "Ken" (referring to Ken Williams, the big boss of Sierra in those days) in the first screen of the Arcada. Ken would walk into the screen and complain that the game was behind schedule. This does NOT work with version 2.2. My guess is that Ken made the Two Guys remove that gag in later releases. - The slot machine "holy shit" gag / debug doesn't work in version 1.0X, which surprised me. Also, I found out the slot machine is a little bit harder to beat in 1.0X, but that might as well be my terrible luck. - The biggest difference is actually the Orat puzzle. Let's start with version 2.2. Orat is in his cave waiting for you to walk in. If the spider droid falls down from the sky, returning to the cave will reveal an empty one. Guess Orat decided to go hunting for Grell. If you want to make Orat collide with the spider droid, you'll have to successfully visit the holographic image. In version 1.0X the Orat puzzle is a little bit more refined. You see, Orat isn't there at all unless you've spoken with the Keronian leader. Who, of course, sends you out to capture the Orat. Now you can capture that savage beast using either your dehydrated water or with help from the spider droid. When the droid is on the scene, get your butt to Orat's cave and hide behind the rocks - as seen on the left bottom side of the screen. Orat will appear from the hollows you see in the top right position of the screen. He walks very slowly this time, way different if you were alone with the guy. The spider will enter momentarily and both guys will head straight for each other until physical contact has been established. Unless you're in the way. I found the message that comes with the explosion is pretty funny: "The cave interior now features a lovely new jagges Metal / Liberated Entrails motive. The stench? Whew! Not even an all-text adventure would attempt that description." But that certainly isn't the end of story. Do you remember that natural land bridge which cracks beneath your feet if you walk on it? With version 2.2 it's possible to cross the bridge only once: from east to west en-route to the underground. With version 1.0X you might have a serious problem. I'll explain. As I told you, Orat isn't there when you first enter the cave. You must first meet the Keronian leader in the underground. This means you'll have to cross the bridge one time. After you've spoken to the guy, he'll kick you back onto the surface. That's the second time you'll need to cross the bridge. That is, if you want to meet Orat. And of course, when you've completed your assignment you need to get back underground, thus crossing the bridge one last time. This leaves little room for error. Everybody knows the bridge will cave-in after 5 crossings. This means if you did everything according to the book there is no return. Yes, you can cross it again but walking back is not an option anymore. To me, this entire scene is much more challenging than in version 2.2. And much more fun too. Version 1.1a and 2.2: Ride trunk to laundry room (3 points) Enter vent (2 points) Kick other vent, one screen down (0 points) Exit vent back to laundry room (1 point) Version 1.0x: Ride trunk to laundry room (3 points) Enter vent (2 points) Kick other vent, one screen down (1 point) Exit vent back to laundry room (0 points) BUT WAIT, there's more! In version 1.0x you can get 207 of 202 points! When the escape pod crash lands on Kerona, type "get kit", then "look kit", then "get kit" again and you'll take the Xenon Survival Kit twice. There will only be one in your inventory but you'll get an extra 2 points - 207 of 202 (of course, you must do the other extra's described above)! References http://www.spacequest.net/