Space Pirates and Zombies 2 ► Let's Play Episode 1 - Cap'n Deluks! (Sandbox Game)
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Space Pirates and Zombies 2 Gameplay ►Join me as we fly solo into a doomed universe as the infected count down their final battle to claim humanity for good. BUT WAIT! Cap'n Deluks is here and I have the ambition enough to challenge this looming menace before it arrives. FYI: I am batch recording this series into 4 episode sessions. Enjoy! The developer has provided me with a review copy of this game, but that never influences my opinion of any title. I ONLY feature games I enjoy. Watch my first impressions of SPAZ 2 here: https://youtu.be/8o5IeBAyzAc?list=PL8vKf_mXH-u7gZn6c0jk6_qmgb9EmVopB You can find my whole SPAZ 2 series playlist here: https://www.youtube.com/playlist?list=PL8vKf_mXH-u7gZn6c0jk6_qmgb9EmVopB If you want to learn more about SPAZ 2 and the team at Minmax Games, you can visit their web page here: http://minmax-games.com/ To purchase SPAZ 2, you can find them on Steam here: http://store.steampowered.com/app/252470/ To keep up with my new videos subscribe to my channel here: https://www.youtube.com/user/DeluksGaming Or my new Facebook page here: https://www.facebook.com/pages/Deluks-Gaming/376236832543279 Or visit me on my new twitter channel at: https://twitter.com/DeluksGaming **************************************************** Some music in this episode was provided by: Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Latin Industries" **************************************************** What is SPAZ 2: In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains can do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder. Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy. When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage. Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun. Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge. Features: Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War. A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents. Time based galactic story events that happen whether the player is ready or not. These events add new threats and tools to deal with them. The Galaxy will need to find a new natural equilibrium each time a new disaster is unleashed. Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component. Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts. A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam. Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment. Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
Comments
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Hey my name is Jamison
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There is a reason that the intro is not in the sandbox because it is part of the campaign
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AMAZING! :P
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am I the only one that notices he is laughing a lot more than usual?
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Aww no Total Biscuit doing the voice over anymore?
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looks at title WAIT IT IS RELEASED DIES
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Love your vids :)
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Ah...another game i want to buy haha....
Btw i think the hammer may be repair as i think the hammer is usually used for the repair symbol in most games i've seen?
i recall in your first reaction video the science guy mentioning that the goons repair your ship as part of the explanation as to why you recruit general purpose clones so maybe you have a repair rate of 142 points of hull per minute or something?
I could be mistaken but i just thought i'd put it out there in the hope it helps. -
YEAS!
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I'd watch the sandbox stuff your doing, but I'd like to avoid story spoilers (which sandbox mode has from what it says) so I'm still holding off on watching these, I want to play this myself....
Alright.... I'll watch, but at the first sign of story stuff I'm out. :P -
More !!!!! Please ?
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AMAZING Deluks! I love it!
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I'm so hyped for this series
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Really great videos DG. I watch almost all of them
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Great video Deluks and keep it up!!!
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at long last!!
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yasssss
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Finally :D
38m 46sLenght
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