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Space Pirates and Zombies 2 ►A first look at the gameplay of this up and coming sequel to its samed named predecessor Space Pirates and Zombies or SPAZ for short. Developed by Minmax Games and set to release on May 19, 2016 as early access on steam, SPAZ 2 is an outstanding example of how a sequel is to be done. I don't feel like the development team made any compromises here. It took a long time to get to this point and even though there has been pretty much radio silence until now, it's clear to see why. They were building, what I think will be, one of the best indie games of all time. Bold statements and high praise, but I think it's deserving! The developer has provided me with a review copy of this game, but that never influences my opinion of any title. I ONLY feature games I enjoy. If you want to learn more about SPAZ 2 and the team at Minmax Games, you can visit their web page here: http://minmax-games.com/ To purchase SPAZ 2, you can find them on Steam here: http://store.steampowered.com/app/252470/ To keep up with my new videos subscribe to my channel here: https://www.youtube.com/user/DeluksGaming Or my new Facebook page here: https://www.facebook.com/pages/Deluks-Gaming/376236832543279 Or visit me on my new twitter channel at: https://twitter.com/DeluksGaming **************************************************** Some music in this episode was provided by: Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Latin Industries" **************************************************** What is SPAZ 2: In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains can do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder. Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy. When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage. Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun. Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge. Features: Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War. A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents. Time based galactic story events that happen whether the player is ready or not. These events add new threats and tools to deal with them. The Galaxy will need to find a new natural equilibrium each time a new disaster is unleashed. Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component. Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts. A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam. Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment. Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.