Space Engineers – Timer Block Tutorial: Advanced
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Welcome to an advanced timer block tutorial where we will cover some of the many things one can do with timer blocks and other functional blocks. Next up in the series: Timer Block Creations Thanks for watching, please like and subscribe if you want to see more! Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Comments
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holy shit no dislikes ?
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you ever think of building a drill bit that just used thrusters to get back to you ?
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I tried to build an Artificial intelligence and have the timers turn its body.
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How did you delete a block without deleting the whole grid? I only know of Ctrl+X to delete, but it removes the whole grid.
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did you ever get this to work?
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At around 12:40 , could you not just tell timer block 1 to "trigger now" itself rather than having another block do it?
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to my problem: I tried to build an semi automatic mining ship and I tried to retract the giant piston with a system of timer blocks because when I retracted it with the reverse funktion it was just way too fast and everything crashed...
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Is it those advanced rotors? everything I have them on they seem to jiggle about like they can never find resting point at 0deg?
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Do you know how heavy this thing will be? And I don't think that there is enough storage in the drills to go that deep
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Great vid, as usual. I really enjoy your SE content. I've heard that use of gyros on override are useful to add axial stabilization, could that work with the drill head? Looks like the combination of landing gear and rotors on the pistoning chassis (the thing with the 4 inward facing landing gear) is introducing some kind of bug where the timer is failing to trigger the action. What if you introduced a delay as a container in which you triggered multiple "offs" and "ons" of the landing gear between piston movements (a, say, 3 second period where you turned the landing gear off 3 additional times. a bug-buffer)? Where you've got the gripping/not landing gear would wheels with dynamic friction (changed via timer blocks) move the pipe in a similar way, or are wheels not set to move things in the game physics? Additional thought: your use of the wheels in a drilled tunnel reminded me of an idea I had where a sensor was set on a landing gear to attach the gear within range of ground using a timer to disable after a short delay. Multiple instances of that setup on and around the pivot point of a rotor could perhaps be a wheel that could climb walls or, say, crawl backwards out of a tunnel. :)
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Again this is excellent in theory and practice with the examples. Someone needed to make a tutorial on these things. Good work!
EDIT1: I want to see a fully automated walking four legged mech...you could in theory do this with timer blocks controlling the legs but omg, it might be hard.
EDIT2: On the miner, would you be able to feed the pipe using wheels threading the pipe vs the pistons/gear? Like rollers. or sometype of gear/cog design? -
Pretty cool Device. I would like to see it when the bugs are all worked out. I have been working on welding/grinding bays and making them modular. I would like to see your take on it. Hard mode: making it an all in one.
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One problem solver could be to develop a tunnel boring machine exsept you put drills on the front.... and it goes down
34m 56sLenght
39Rating