Space Engineers - The Void #68 - New Fleet Member
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We have a new fleet, a new ship, and a new missions. Are you ready for more fun? This series includes survival gameplay, tutorials, spotlights, and creative building in the game Space Engineers. Will my custom built ships, stations, advanced technology, and weaponry be enough to succeed? Let's find out. ► Series Playlist: https://www.youtube.com/playlist?list=PLnn29FWeuNqHkq6KniqLg3sUMtWBQSYj8 ► Series Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=495095570 ► Join Quantum Realms: http://steamcommunity.com/groups/QuantumRealms ► Twitter: https://twitter.com/Quantum_Joe Space Engineers is an early access game available on Steam from developer Keen Software House. It's a sandbox game about engineering, construction, exploration and survival in space and on planets. ► Space Engineers on Steam: http://store.steampowered.com/app/244850/ ► Music: ♫ "Demise" by Ethan Meixsell - YouTube Audio Library (Intro/Outro)
Comments
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Hey Joe,
Just catching up a bit. Love the new Anura. Watching your walk around of the ship I had a couple of ideas for blocks that could solve some of the issues you brought up.
Jump Drives - I use the Expediter Jump Drive from TVSI when I need less capasity and more space. http://steamcommunity.com/sharedfiles/filedetails/?id=479022232
Med Bays - Similarly MMaster has a 2 lg block Medbay that has full functionaility. http://steamcommunity.com/sharedfiles/filedetails/?id=423346486
Keep up the good work :) -
Yep he totally did shorter vid 👏
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I really like this build, well done.
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Great Video! Lots of great inspiration. I like your build style. Have you built a gravity drive on any of your ships? It's like an impulse drive vs thrusters. Great for trips too short for jumping. I love them because you actually have to design and build the drive with gravity generators and artificial mass blocks instead of installing a component that does it all.
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I appreciate you linking your mod list and it being in an easy to replicate format, I picked up a few cool mods from it.
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The reason why you cannot find the ships from 1.9 km out is most likely because you do not have an antenna on your new ship
So connecting up would only work via your suit antenna and that has a range of only 300 m 😉 -
I had a though about jumping the fleet, if you put the jump command in a programmable block on each ship and then had a timer block trigger all the remotes to run the script then they should all jump at almost the same moment.
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what is the mod for those energy airlock sheilds?
EDIT: Found it in the modpack :D
loving ur videos btw -
Hey Joe I am loving how the series and the ships are coming along, keep up the good work man.
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The void is back great video Quantom Joe
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make a huge lunar base for a fleet
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Joe can you put some blocks under the hanger gates on the new ship
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You should make a ship thats really fast and has alot of mining equipment to break up every single part of an asteriod. Or for tearing apart enemy ships.
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Nooooo Man its the length of your vids that make them the Entertainment they are, if i dont have the Time i use the ( Pause ) button n finish it later .. But i really Enjoy the Voll vids they dont rush us-(you) through them and the Tube is already Full of short snipit vids that leave ya in a ( Hu, That went nowere ) feeling... Shorter Vids would be like having to give up Saturday morning Cartoons for the Sunday News Paper Comics ;-( . Just my Feelings. Mellow
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wow with the mass doesn't make much of a diff unless your getting killed
29m 17sLenght
114Rating