Space Engineers, Jump Drives (Update 01.090) (4k, 60fps)
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With planets coming, and the need to cross large amounts of open space on the horizon, the devs have come up with a solution, jump drives. Not only will this let you get from asteroid to asteroid, without having to afk for 20 minutes, but it is also an incredibly fun machine to use. Any more questions? Check the patch notes down below, or the link to the Official Patch Notes to see if they have released any hotfixes since this was made. ---------------------------------Patch Note--------------------------------- Official Patch Notes: http://forum.keenswh.com/threads/update-01-090-jump-drive.7364231/ Features - Jump Drive Jump Drive Rules - the jump drive block must be attached to the ship and has to be charged with energy up to 100% - the jump drive is available only for large ships - jumps can be done only from the cockpit, by using the "jump" action (not from the control panel) - if a main cockpit option is set, only the main cockpit can do the jump - the jump cannot be accelerated from the control panel, but has to be assigned as an action to the cockpit’s toolbar - the game will automatically calculate if the ship is able to reach the final destination with the current number of jump drives and the ship’s mass, this information is shown as a number of % in the confirmation screen - In control panel: the jump drive can have a set distance (useful for blind jumps), or can be maximum based on the ships equipment (maximum is set as default) - the minimum distance for the jump is 5 Km by default - a jump can be done only to a safe proximity of objects (other ships, stations, asteroids, planets) - the final destination of the jump must be empty in a 2 Km diameter. Any object in the area will shorten the jump and the ship will appear 2 km before the object - in case of a shortened jump towards a GPS coordinate or a blind direction, the ship should spawn before an object is in its way - the ship should never spawn in an asteroid or other ship even if the calculations are correct - Rules of transport: all small ships or large ships that want to travel with the ship must be connected through connectors or landing gears. Players must be seated in seats, cockpits or cryochambers. Everything not attached to the ship as mentioned will stay in the spot and will not do the jump. Fixes - fixed placing armor corner 2x1x1 tip with wrong offset - fixed volume of the hand drill - fixed issue with clearing blueprint search by using "X" - fixed issue with gravity generator reporting different values than spherical one - fixed incorrect tooltip when switching between tabs in terminal - fixed speed on HUD updating too frequently when sprinting - fixed rotation hints shaking when copy pasting - fixed issue with critical energy after turning ship ON - fixed misspell in XML - fixed issue with station rotation mode appearing when copy pasting ships - fixed issue with renaming scripts - fixed small inconsistency in voice-over - fixed issue when g-screen opens after re-spawn - fixed copy & paste issues with large ships ---------------------------What is this game?--------------------------- It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850 ------------------------------------Music-------------------------------------- Background & outro music from Space Engineers' game files. ------------------Sage Models, Skins, and Ships------------------ Download Custom Models: http://steamcommunity.com/id/EctoSage/myworkshopfiles/ ----------------------------------SAGE Info----------------------------------- Twitter: https://twitter.com/SAGE_Channel Star Citizen Organization: (Join us on this journey, to convergence.) https://robertsspaceindustries.com/orgs/CONVERGE
Comments
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my ships ftl drive dosent have a jump buttion for the g menu placment options plz help
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Can you use JD to skip atmosphere in both directions?
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4K 60 FPS
I'm impressed. -
Amazing!
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we need mod plugins for servers like mine-craft. i want a Towny plug in like the one they have in mine craft. so far it looks like you really cant have a public survival server without people destroying your work... some one needs to make a plugin that will allow an economy, factions, and non destroyable bases via a plug in so we can all play on public servers and actually play with other people and not just friends.
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Awesome!
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The jump is pretty disappointing
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Hopefully the planets atmosphere is 2km high, and that is doesn't count as an object we can't jump near. Would love to pull an Adama Maneuver...
or just do a Colony Drop for the hell of it. :) -
they really need a new ui... for them they are fine with it because they made it and they are coders so it doesnt even look complicated to them but fuck, for me and im sure many other casual gamers, the ui is a fucking mess. even you sage, have some experience in coding, so you can understand it easier and navigate it but for me its one of the reasons i dont play this game much. too complicated to figure out everything, especially with buttons and screens and things. Im really good with minecraft redstone, or even the system for machines in StarMade, which are both easier to learn than this mess.
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I just had an Idea... Jump drive missiles, like super cruise missiles or something
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After seeing this, I think we need Rodina sized planets to fit the scale of the game.
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You should incorporate the usage of the jump drives into your survival series, so you don't have to switch worlds when starting a new season, you can just jump out
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"kill-o-meters"
sage you're hurting me -
not being picky but if the videos is 4k res at 60fps as the title describes, why is it the video quality can only go up to 1080p res at 60fps?
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Hey Sage I would really like your opinion on my first "Ship" I published on the workshop. It's the Hyperdrive Ring from Star Wars and it allows you to make both large and small ships travel with the jump block in Star Wars's style :P I don't know if you'll even have time or see this comment but it would be so cool if you was checking it out :D
https://steamcommunity.com/sharedfiles/filedetails/?id=479087390 -
this makes oportunities for station saving emergency jumps...that is if it works with stations
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I wonder how a cannon with jump drives in the shells would work. Fire them, and they warp as close as possible, while an engine fires, pushing them into something.
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waaaaiiit, the distance stacks?! holy shit, that's amazing!!! :o
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THE DEVS NEED TO BALANCE THIS. It would be better if the drives worked on a weight to charge ratio... As in the bigger/heavier your ship, the longer the drive takes to charge, and can jump shorter distances.
Currently, you could have a bunch of drives all you want and just count on those to be charged and spam it.
18m 26sLenght
625Rating