Space Engineers - Auto-landing Escape Pod
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Space Engineers a Cargo Drop, Escape Pod, Unit Deploy, Probe, whatever... Blueprint: http://steamcommunity.com/sharedfiles/filedetails/?id=768565797 Testing an Automated Escape Pod using Last second landing Suicide Burn script by TheWarMaster97 http://steamcommunity.com/sharedfiles/filedetails/?id=767891298 Mech Cockpit by Sektan http://steamcommunity.com/sharedfiles/filedetails/?id=522567289 Advanced Hydrogen Tank by TumbleTV http://steamcommunity.com/sharedfiles/filedetails/?id=541131690 Super Sensor 100 km by OrbitUN http://steamcommunity.com/sharedfiles/filedetails/?id=481382708 meowcaptain,meowcaptain,meowcaptain,meowcaptain,meowcaptain,meowcaptain,meowcaptain,meowcaptain,meowcaptain,meowcaptain,
Comments
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congrats, you are now on the most dangerous planet with nothing and are likely to be eaten by giant spiders with half broken limbs. GG
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yeah, big ships crashing on planets aren't that impressive, too much durability, something I never thought I'd say about space engineers!
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first person pov?
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Why can't I zoom in 3rd person any more. Used to be able to scroll with the mouse wheel but now I can't.
Any help would be appreciated. -
Whiplash has some drop-pods/script you might want to look into on this subject.
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I wonder how long it'll be until you make a video where you're playing around with the MArmOS script...
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SpetS, why are you using other YouTubers' names in your survival series' tags?
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lol on failures
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Give those trees a medal, they saved the ship.
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lol dam spets could cut that any closer but hay it worked some one could still walk away from that. the multiple test was funny and agreed u think keen would have at less put in some type of capital ship engine by now I know there are a few mods. I have few ideas for some that I have draw out on paper even capital class ship reactor but when it comes to making mods I'm so lost.
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Nice Design
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Thanks for the video SpetS. Here is a tip: if you want the drop pod to land perfectly on the ground you need to set altitude margin to the value showed by the altimeter when your pod is standing vertically on the ground, this is because the altimeter do not shows 0 altitude when your ship is on the ground. Also make sure to use fall argument, it will make it more accurate. If you use this script on a big ship and you need to add some meters to altitudemargin make sure to add a greater amount to disablemargin.
11m 33sLenght
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