Let's Play Space Hulk : Ascension - Episode 11 - Cut Off Retreat
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A vacation with shants!? I'm in!! Let's Play Space Hulk : Ascension, shall we? Space Hulk Ascension is another entry into the Games Workshop digital conversion of the Space Hulk Board Game. This time, Space Hulk Ascension is packing RPG mechanics, a streamlined experience, and customizable terminators. Get Space Hulk Ascension : http://www.spacehulk-ascension.com/ The Nerd Castle on Steam : http://steamcommunity.com/groups/Splattercat Twitter : https://twitter.com/SplattrCatGames Facebook : https://www.facebook.com/SplattercatGaming Steam curator : http://store.steampowered.com/curator/4483779/ What is Space Hulk : Ascension? I'm going to forgive you for not knowing but by the emperor's grace...never let it happen again! Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons, enemy types, an all-new chapter and loads of other new features. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.
Comments
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well, orks are only barely above the standard animals intelligence level, sooooo, talking trash to the tyrenids smarts.
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The extra AP point is from the Sergeant, the yellow circle around him marks the radius that he gives out an extra command AP. Applies at the start of each turn, doesn't apply on the first turn. Makes up for not having psyker skills of the Rune Priest/Librarian. At higher levels Sergeants give two bonus AP
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Tyranid Genestealers are actually more intelligent than your average Guardsman, so an escape pod would be no problem.
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+SplatterCatGaming 31:40-31:42 Actually, Overkill is a Thrash Metal band. Anyway, I'm a(n) Overkill fan too :)
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Biz markie all the way
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Are you do and the more craft of the world
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Hey spat, can you do more escapists on the other prisons?
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Normally I play with a "No soldier dies" mentality, even if I have to reload 10.000 times. But with the Space Wolves I would charge and let them get killed (if the stupid space barbarians favor melee than they shall have it).
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Tyranids, such as gaunts or carnifexes, alone are rather smart in animal terms. Genestealers, however, are quite possibly the most sentient of all the Tyranids. From what I understand, they do not require a Hive Mind to operate, they manage to fit into society pretty well with their cults, and they can outsmart you and make you think they have 6 AP when they'll actually cheat the system. With that said, I believe Genestealers are very capable of sophisticated thought like threatening Macragge with escape pods, especially with their super psyker Broodlords.
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What was the mission you got stuck on?
I remember one on the Jotun which took me a while, it had two large hallways on either side, and the genestealers would spawn from front, back, and sides. -
I wonder why none of the space marines thought about bringing hand grenades.
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Are you going to play don't starve ?
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You don't know your genestealers! Read up on genestealer reproduction and genestealer cults.
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Tarantula Turrets would be realy usefull in this game.
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You are in Ultramarine-territory now, you have to stop saying "Wolf" with everything and add "toilet-seat" instead.
34m 42sLenght
160Rating