Let's Compare ( Space Harrier ) ( Remade Video )
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Video Locations: Atari 8 bit https://www.youtube.com/watch?v=y1Oi3zgpGu8&feature=youtu.be 1. Arcade 0:40 2. Sharp X1 2:59 3. NEC PC8801 5:18 4. ZX Spectrum ( Space Harrier 1 ) 7:37 5. ZX Spectrum ( Space Harrier 2 ) 9:36 6. Amstrad ( Space Harrier 1 ) 11:55 7. Amstrad ( Space Harrier 2 ) 13:54 8. MS DOS 16:13 9. Commodore 64 ( European ver. ) 18:02 10. Commodore 64 ( U.S. ver. ) 20:21 11. Commodore 64 ( Space Harrier 2 ) 22:40 12. Fujitsu FM-7 24:59 13. Famicom 27:17 14. Game Gear 29:37 15. Sega Master System 31:57 16. Sega Master System ( Space Harrier 3D ) 34:16 17. Atari ST ( Space Harrier 1 ) 36:50 18. Atari ST ( Space Harrier 2 ) 39:10 19. Amiga ( Space Harrier 1 ) 41:29 20. Amiga ( Space Harrier 2 ) 43:48 21. Apple 2 GS ( Demo Ver. ) 46:11 22. Windows ( Home Brew ) 47:16 23. Genesis / Megadrive ( Space Harrier 2 ) 49:37 24. TurboGrafx 16 51:56 25. Gameboy Advance ( Sega Arcade Gallery ) 54:15 26. Sharp X68000 56:34 27. Saturn ( Sega Ages ) 58:53 28. Dreamcast ( Yu Suzuki Game Works Vol. 1 ) 01:01:12 29. 32X 01:03:31 30. Playstation 2 ( Sega Classics Collection ) 01:05:50 If you would like to support Gaming History Source. You can do so by making donations at. http://www.patreon.com/ghs
Comments
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I think it should be very challenging to be a game developer back then! You had to get as close as possible to the arcades version even with all the graphics, memory, and computing power limitations of most of the home microcomputers of the time. I think overall, the adaptations were as good as the technical limitations allowed, and some were better than expected, like the versions for ZX Spectrum (I and II), small miracles achieved by those little geniuses of programming!
As expected, the versions that SEGA made for their own machines are absolutely perfect! In particular the Genesis version (16 bits) is almost identical to the arcade, but even the ports for the 8 bits consoles (Master System and Game Gear) have the same feelings and vibes of the arcade machine! Again, as expected, the 8-bit Nintendo's version is simply horrible (does anyone really believe that SEGA would allow a minimally decent version of their game on a Nintendo console ?? !!)
The Sharp X68000 version is, like almost every arcade port on this computer, just perfect! Pure state of art in videogames!
Another highlighted point is that japanese programmers tend to be more loyal in terms of graphics and music to the original game while Americans and Europeans developers tend to reinterpret the game with much more freedom then end up making so many changes in graphics, music and gameplay that they end up creating games that are practically different than just Vaguely resemble the original (a free adaptation slightly inspired by the original). That's it folks! -
Speccy music brings me many memories :)
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what in the actual fuck is the PlayStation 2 version.
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I'd love to blast ZX Spectrum's soundtrack on my sound system at night clubs
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NEC PC8801 is by far the best version
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Speccy Space Harrier 1 is alright, apart from the god awful sound.
Harrier 2 has too much slowdown, shame as the music is good for the system. -
The Sharp X68000 version was astonishingly good.
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The ZX Spectrum version sounds like someone has had too much Taco Bell
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What did he say when he's dead?
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I'm amazed at the fact it's the GBA version that becomes the first "most accurate recreation"" in terms of smoothness / look / sound compared to the original. The Windows version that plays before it is smoother, but doesn't quite look or sound right comparatively. The Sega 32X version at the end though, definitely captures the original far more closely than any other.
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LMAO, as soon as i heard the scream from the DOS version, i laughed. That scream was so dramatic compared to the other versions
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Arcade version continues to sit in the "Throne". After all, that's why all of these shitty versions had stupendous sales, because kids at that time like myself, would be extremely happy just by bringing the tinniest piece of souvenir of the original "Space Harrier" to their homes. By this sociological phenomena, companies didn't even bother to properly port arcade games to home computers or consoles. Take the ridiculous ported versions of "Side Arms" for example. Outrageous how people were fooled by buying the respective trashy DOS, CPC versions.
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Cool ! Used to play it on a Master System in early 1990s. Now began to collect "vintage PC's" and few weeks ago began to play Space Harrier on a 286-16mhz )))
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For a handheld, the GBA is stellar
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The 3DS Version is now my Fav..
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Whatever you're using to emulate the ST is way off. That conversion runs fast, and smooth. The Amiga version is still shite though (for once!)
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That awkward moment when Space Harrier 2 for Amiga looks like it's smoother than the Genesis version.
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I'm a bit confused by the "Windows" version. Seems to be a mash up of some kind. Is this a download?
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Sharp X LOOKS MORE LIKE A TECH DEMO THEN A GAME! As is too choppy it to handle, the Sega master looks better then it,. NecPC Version still sucks. The pc Versions are terrible! >.> Why is trying to look like the arcade and it has tons of dithering... The console versions look so much sharper and better!
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If you check out Bear a Grudge thats the better Spectrum alternative, great music too!
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