Let's Compare ( Galaxian ) ( Screw EMI Edit )
About | Information | History | Online | Facts | Discovery
Video Locations 1. Arcade 0:30 2. BBC Micro ( Clone Galaxians ) 1:10 3. Atari 2600 1:52 4. ZX Spectrum 2:33 5. Apple 2 ( by Starcraft ) 3:14 6. Apple 2 ( By Atari ) 3:58 7. Atari 5200 / 400/800/XE/XL 4:39 8. Commodore Vic 20 5:23 9. Bally Astrocade 6:04 10. Commodore 64 6:49 11. Gameboy ( Galaxian / Galaga ) 7:30 12. NEC PC88 8:11 13. MSX 8:52 14. Colecovision 9:34 15. Sharp X1 10:15 16. Gameboy Advance 10:56 17. Nintendo 64 (Namco Museum 64) 11:38 18. Nintendo ( Famicom & Disk System ) 12:22 19. DOS 13:02 20. Coleco Tabletop arcade 13:44 Video Description Source http://en.wikipedia.org/wiki/Galaxian Galaxian (ギャラクシアン?) is an arcade game developed by Namco in 1979. It was published by Namco in Japan and was imported to North America by Midway in 1980. A fixed shooter-style game in which the player controls a spaceship at the bottom of the screen and shoots enemies descending in various directions, it was designed to compete with the successful earlier game Space Invaders. The game was highly popular upon its release, and has been a focus of competitive gaming ever since. It spawned a successful sequel, Galaga, in 1981, and the lesser known Gaplus in 1984, as well as many later ports and adaptations. Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip. The game's plot consisted of a title screen that displayed the message "WE ARE THE GALAXIANS / MISSION: DESTROY ALIENS". Galaxian was also an early example of levels and boss encounters, and it was the first game to have all of its graphics in RGB colour. Gameplay The gameplay was relatively simple. Swarm after swarm of alien armies attacked the player's ship that moved left and right at the bottom of the wraparound screen. The ship could only have one shot on screen at a time. The player would defeat one swarm, only to have it replaced by another more aggressive and challenging army in the next screen. A plain and repetitive starfield scrolled in the background. Galaxian was very successful for Namco and introduced several "firsts". Although true color (as opposed to a color overlay for a game that was otherwise black and white) began appearing as early as 1975, Galaxian took graphics a step further with multi-colored animated sprites and explosions, a crude theme song, different colored fonts for the score and high score, more prominent background "music" and the scrolling starfield, and graphic icons that showed the number of ships left and how many rounds the player had completed. These elements combined to create a look and feel that would set the standard for many other 1980s arcade games such as Pac-Man. History The game was developed by Namco in 1979, and released in Japan that year. It was designed to build and improve upon the formula of Taito's game Space Invaders, which had revolutionized the gaming industry upon its release a year earlier. Galaxian incorporated new technology into its dedicated arcade system board, the Namco Galaxian. Unlike Space Invaders, which was black and white and featured enemies that could only move vertically and horizontally as they descended, Galaxian had a color screen and enemies that descended in patterns and came from various directions. The result was more complex and difficult game play. In 1980 Namco partnered with the American company Midway to release the game in North America. Midway had previously published Space Invaders in the market, but had to seek new foreign partners when Taito decided to market their games themselves. Though not nearly as successful as Space Invaders had been, Galaxian became one of the most profitable games of its time. It was a major boost for Namco and Midway, allowing Midway to challenged the dominance of their rivals Atari in North America. http://www.dailymotion.com/video/xvb4tl_let-s-compare-galaxian_videogames
Comments
-
a lot of these systems do a fair version of the game . some are better but all are good
-
Champ galaxia is just the Galaxian version of champ galagon
-
Galaxian has a butt shaking tune.
-
what's the Version of Galaxian at 10:57 ?
-
That's Nasty
-
And The BBC Micro Version Is Called Galaxians
-
And Why Is The Gamboy Version Of Galaxian In Color??
-
Gaming History Source , Why Is There 2 Apple 2 Versions Of Galaxian??
-
The MS-DOS Version Is Called Galaxia
-
what is a EMI edit?
-
Bring the arcade home! Remember the arcades filled with video games? Relive that experience in your home. We offer new arcade machines loaded with 60 classic arcade games. Check it out at www.classicarcadewarehouse.com
-
Y'know, I'm pretty sure none of these old computers and game systems output 16:9 video.
-
wow if you like that you should checkout "pixel space wars" on the apple app store a 21st century update !
-
Bally Astrocade reminds me of G Major 2 effect.
-
The Atari 5200 version sounds like the console is screaming for help.
-
I would happily play any one of these.
-
The Starcraft Apple II version is the one I find the most enjoyable (graphics, sound and gameplay-wise) and it has become my all-time favorite game on the Apple II
-
My respects to Atari...almost great part of time they created good ports to another consoles/computers, this is a good strategic move...they know the money return easily to their pockets and gain respect from the user, guaranting the user will buy another game/accesorie soon...not like Coleco...they suck making strategies and they wanna to make the others console looked poor to their ColecoVision (Wich is really well done but Coleco itself is dick)
-
Galaxian Was On Namco Museum For The GCN PS2 Xbox
-
Why dis Starcraft's Apple II sound like a Geiger Counter?
14m 44sLenght
108Rating