Launching satellites with kOS.
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Never done anything more advanced than a "pitch by time" type of script. I wanted to learn more about kOS and scripting rockets in general so I started a new RSS/Realism Overhaul game where I will use kOS together with remote tech for a more realistic type of spaceflight.
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I just started working with kOS tooe. Been planning to since it came out. Never got around to it.
Spent the last day writing and testing my launch script. it works quite efficiently and accounts for limited throttling and so on, never shuts the engines down until it's absolutely necessary etc. Tested it on stock KSP as well and got MUCH improved payload capacity. A rocket I launch by hand can get about 35 tonnes to orbit. With my script it's 42.5 tonnes.
Currently re-writing it to work more efficiently and with better telemetry display and so on. And based on a mix between Apollo and (I think) Atlas.
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