Kerbal Space Program - Career Mode - Part 25 - Space Planes
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Space Planes are complicated beasts, so we need some serious testing. Before you launch a fully loaded spaceplane it's wise to test it when it's got almost no fuel so you can verify the stability for returning to the launch site.
Comments
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that looks like an SR-71...sick
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Hey Scott, do you have an updated design that can still SSTO after 0.9? I can't get this one to Mach 1.
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My city Brazil i nasci Brazil i Brazileiro
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At 6:01 some previous airplane videos are mentioned. Are those in this series and, if so, which episodes are they?
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scott manley, you are really great :) thanks for bein you x
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I always thought the center of lift had to go in front of the center of mass...
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This game makes me rage so much when I can't place or rotate a piece like I want to :c
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Man, when "new-me" freaking came out of nowhere, I thought another video has started playing
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you should make a vid explained ion and nuclear propultion in ksp
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SR-71 Whitebird
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Why I can't start the engine?
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Shoulda just put parachutes on it
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ah...I miss Old Me...
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The engines changed to have half the ISP and thrust, any suggestion on how to compensate for that?
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Thank you Scott, can't get enough of your tutorials !!
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I did use this as a guide and i think you
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Always have trouble with the planes, and now I know why. Excellent content man!
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BLOODY F 14 TOMCAT AND A SPACE SHUTTLE PUT TOGETHER XDD
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Your spaceplane design works well with RAPIER engines. The jet engines you used don't seem to exist anymore.
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I love his interjections of new me/old me
17m 16sLenght
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