Kerbal Space Program [1.1.3] - Ep 59 - A New Project - Let's Play
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http://hottipsmedia.com/2016/07/07/kerbal-space-program-1-1-3-ep-59-a-new-project-lets-play/ Conquering Kerbal Space Program EPISODE 59: In this episode, we're finally in Kerbal Space Program 1.1.3 and there have been some pretty nice improvements so far! The game is much more stable, and it appears a lot of my performance and gravity issues have been fixed. In celebration of this... We're Starting Construction on the Pryor Interstellar Space Station (P.I.S.S.) Woot! The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface of every planet in the stock solar system (orbital station on gas giant). We're running with TAC Life Support and RemoteTech as well, to spice up the difficulty here. ---------- New Website: http://hottipsmedia.com Support HotTips! on Patreon: http://patreon.com/HotTips Conquering KSP Playlist: https://www.youtube.com/playlist?list=PLsBoF66x4ZmAMbs-BAIYv6rjs5txolj6m New Episodes will be posted here when they are edited and available, and may take different forms and pace as time goes on. A link to a full post covering the episode will be linked as the first thing in this description if available. Kerbal Space Program isn't your typical game, and as we're going to find out together, it's a real challenge, and it doesn't hold your hand or tell you really how to do anything... and that's what I LOVE about this! SAVE MONEY ON KERBAL SPACE PROGRAM by buying it on Kinguin. I'll receive a commission on this link, and you receive the full game for way less! http://www.kinguin.net/category/4265/kerbal-space-early-access-steam-key/?r=11604 STEAM Store Link: http://store.steampowered.com/app/220200/ KSP Store: https://kerbalspaceprogram.com/kspstore/ I hope you enjoy this series as much as I do. This will be a heavily modded play-through with the new KSP 1.1.x version, in 64-bit mode! Woot! Mod list is located at http://hottipscentral.com/ksp-mods/ and may change as time goes on. The mod list will always be updated to what I'm using in the latest recording (not upload), and may not actually reflect the mods active in individual videos. PC SPECS: MB: ASUS X99-Deluxe/3.1 CPU: Intel i7-5930K OC @4.2ghz Cooler: Corsair H100i GTX Liquid Cooler RAM: 32GB G.Skill Ripjaws V series DDR4 Video Card: Asus Geforce GTX 980ti Matrix Platinum (6GB) PSU: Corsair 1000W 80+ Platinum Storage: 2X Sandisk SSDs = 1.3TB total Follow Charlie on Twitter and Facebook: http://twitter.com/charliepryor http://facebook.com/charliepryor Like HotTips: http://facebook.com/HotTips On Twitter: http://twitter.com/HotTipsMedia ---------- This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Squad, the developers and copyright holders of Kerbal Space Program, as stated in item 1 under the Miscellaneous section of their FAQ: https://kerbalspaceprogram.com/faq.php. SQUAD Logo and gaming footage may be used, as stated by Squad Staff on their public forums and website: http://forum.kerbalspaceprogram.com/index.php?/topic/48659-question-about-youtubeksp-recordings/
Comments
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loving the series keep it up
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how do you see so many parts in the vab list in the left side
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When putting up the Mun satellite, if you'd left the orbit eccentric instead of circularizing, you coulda gotten both high and low experiments done in one go, and then circularized.
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How do you switch between VAB symmetry mode and SPH symmetry mode?
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ive been having so many problems like not being able to rotate parts unless they are already connected and mods wont work anymore for me. even newer ones
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How did you get Scatterer to work with 1.1.3? I went to spacedock and its still 1.1.2.
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Finally caught up with this fantastic series. My Let's Play just doesn't have the ambition shown here. Good job!
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I love ur vids Keep up good work :D
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im glad you're so enthusiastic because in the last couple of videos you were sick or pissed at something that went wrong
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you could make it look like the ISS
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do you still need to add the kerbal engineer part? I thought they removed the need of actually having the part on the craft
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The FuzziResources scan is the thing on top of your craft (not the multi spectral thingy). The contract got done before you clicked the multi-spectral scanner. Fuzzi means it is not exact - when you look at the planet/moon you only see an approximate % of resources.
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last name explained:was messing around when i made this stupid account
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Ello
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How did you get Kerbal Planetary Base Systems working in 1.1.3? I'm mostly waiting on that to update. I use Ckan btw
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Finally another episode i have waited so long
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First like, first comment! :D
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