Fallout 4 Creation Kit Basics : Tutorial Episode 7 External World Spaces
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In this video we create a new external world space, We learn how to make hills, cliffs, lakes and rivers, We learn how to paint different textures on the ground and we have a look at auto load cave doors.
Comments
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I'm. Not. A. Motherfucker. You motherfucker!
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Hey rage Gamer i got a question: is hipothetically possible to create a whole new city with quests etc using this creation kit?
i only want to know that before starting to learn how to use it . because i've some ideas in mind -
How would I place a body of water independently from raising the overall water level?
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@Rage Gamer Great tutorial bud im a beginner and found this great help only thing im stuck with is linking the autoload door to commonwealth please can u help?
Update: i have finally linked my auto door correctly yay ! -
I love ur voice :D
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I am making a worldspace for my mod. the render distance you get in-game while at this world space is VERY small, like 3 by 3 cells. do you know how to fix this? no this isn't a small worldspace had to make it large because I ran out of room.
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ive watch your vid acouple of times and im having problems painting textures onto my rocky map i followed what you did but i still cant draw grass or any other textures any ideas
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There are no textures available in my Landscape Edit Settings pop-up window. Any ideas about what I can do?
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I like the video but you don't say how you get things to work like how do you show build area or how to edit the ground textures?
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How would I go about applying a texture to the entire world space? Also, is it possible to generate random terrain/vegetation?
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Having a lot of problems getting my custom DDS pipboy map to show up for my new worldspaces. Even the name of the new worldspace doesn't show up. Still says commonwelath. Even with a "Location" keyword being created for it.
A tutorial about that would be awesome :) -
Also, it's been bugging me throughout all your videos but it only just clicked just now that your calm soothing commentary reminds me of Bob Ross. It was when you started making your 'lake' near the beginning, haha!
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Oh god, I used to do a lot of messing around with exteriors in Skyrim and just started some in Fallout and had no idea about the grid with B. Ahhhhhhhhhhhhh
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Don't stop the tutorials man, I can only watch yours. your tutorials are entertaining when you doing them unlike the others. keep it up motherfucker!
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well i can't teleport to my new world,or cell created into
From menu of game
Comannd -cow "blabal" gives me "missing parametr cell x" compiled script not saved
Command -coc "01001765" gives me "haslinkedref>>0" "Get actorvalue>>0,1,2"
anyone can help? -
I would like to play this level as prearea when game starts- with custom character. lol don't know how to do it without connecting with comonwealth/teleporti aswell :( Could you show this if you know of course how to do it?
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YES, I really needed this because I got a issue with my current worldspace not having a border.
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Seriously dude, thanks for the tutorials!
Also, when I try to edit PreWar Sanctuary's textures it doesn't let me. It only allows me to hit ctrl + right click to copy the already existing textures but not plop new ones in place. And even if I manage to put new ones in, the area is really limited. I'm trying to make sanctuary look medieval but not being able to change textures and disable the nuke effects is driving me crazy haha. Anyway, keep it up! -
nice tut rage keep em comin
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BTW, I too can't sprint in my new worldspace. Apparently adding fPlayerDisableSprintingLoadingCellDistance=0 to your ini file fixes the bug for you but unfortunately not for someone else playing your mod. I believe Bethesda knows about the bug and it should be fixed in a later patch.
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