Create a Space Flight Physics Simulator in Unreal Engine 4
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Today we create the core concepts of a space flight physics simulator: Pitch, roll, yaw and thrust with a readout HUD and engines that glow based on speed.
Comments
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i created a car with shopping cart physics
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This is an amazing tutorial. Even a novice like me can create something cool out of it!
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i cant get the other static mesh to follow
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I have explored all possiblities, triple checked everything and I am unsure why my pitch, roll and yaw with color returns for thrusting are not showing up at all when I play. Everything is visible, everything compiled. The even graph and bindings are all the same. I feel like it is something minor but plz help
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By far, the absolute best tutorial for ue4 for begginers and intermediate. I am a complete noob and you communicated what you were doing every step of the way so I never got lost even though I barely understand what the heck I am doing most of the time. Also it was quite long but no uneccesarily spoken facts or explainations that take more time. Just enough thank you. I can assume how certain things work based on what we did, there is just a lot. How long would you think that it takes (based on your experience perhaps), with no programming skills, to become quite fluent at blueprinting ?
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Best tutorial for a space game thx m8! on 54:40 your variable RollStrenght should be PitchStrenght btw
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thank you, it was incredibly helpful
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Help! When I tried to add "InputAxis EngineThrust" nothing showed up and I don't know what to do. Someone please help
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can you do a video on how to make planets? and moons?
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If the HUD isn't rendering, make sure everything in the w_MainHUD hierarchy is enabled and visibility is set to visible.
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Thank you.
Thank you very much for this tutorial.
I spent the last 3 hours trying to find something really useful for my Space game and here i am.
Really useful and well done tutorial! -
Excellent Tutorial
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Space chair )))))))))))))))))))
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I've set up character and map selection screens... But I can't seem to spawn in the player, as the BP_Ship, after an on-screen button click. Any ideas?
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Are you going to continue this series?
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nm got it
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How did you get world seeting tab ?? Great tutorial
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great tutorial man! thanks a lot!
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zarro.
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your video showed me exactly why I'm going to use unreal to build my game. thanks alot!
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